Chapter 1 - 4
This article goes over the basics and provides a decent introduction to the whole topic.
Written by Elowyn of the Firefoot Server
[10] Foreword: An Unwanted Guest
Upon reaching Barliman inside of the Prancing Pony (North-East corner of Bree), he informs you that he is unhappy with his recent guest. This guest is Strider. Strider is located inside of the Prancing Pony down a series of hallways off of the main room.
Reward: 42c
[12] Chapter 1: Unraveling The Thread
Strider asks you to gather allies, and then return to him. You will be transported to an instanced version of Ost Baranor where he will lead you against Amdir and the Blackwolds. Ost Baranor is where you complete the Fixing Falco's Folly series of quests.
When you enter the instance Strider will break off from you and you will follow Torthann. You will fight many Blackwolds as Torthann leads you to your final encounter. When you reach the circle style alter, before the gate, you will fight your first semi-difficult mob. Then Torthann will stop and allow you to rest. He will open the gate and you will continue up the stairs to fight 2 mobs. Your first mob will be a signature mob, and then Amdir will come to life and fight you as well. Be sure to have enough power for both fights.
Upon completion of this instance you will need to return to Strider in the Prancing Pony.
I completed this quest around level 17 with 1 other person. You may want 3-4 level 15's to easily defeat Amdir. Upon completion return to
Reward: 1s 5c and one of the following: Hengaim (Light gloves), Menedgaim (Medium gloves), Cloak of Cardolan
[12] Chapter 2: To A Constable's Aid
Strider asks you to go to Combe and speak with Constable Underhill. Combe is located to the East of Bree. Head out of Bree through the Northeast gate and then head North along the road to Combe. Constable Underhill is located in the middle of town standing on the doorsteps of the Town Hall area. Upon speaking with the Constable you will have completed Chapter 2.
[12] Chapter 3: Blackwolds Broken
Speak with Constable Underhill again to be transported to an instanced version of the Blackwolds' old hideout. You will fight some Neekerbreaker mobs while protecting the Constable as he travels into the hideout. Eventually you will reach the end of the maze and see dwarfs beating a Blackwold member. The dwarfs will attack you while one flees. The Constable will leave you to fight while he tracks the lead Dwarf. These are not difficult mobs. Speak with the Blackwold member, and then continue down the path to the Constable. You have completed Chapter 3 and will be transported out when you speak with him again.
Speak with the Constable when back in Combe to receive your reward. This can be completed by 1-2 level 17's (I had 2 total), or 3 - 4 level 15's without a problem.
Reward: 1s 5c and one of the following: Constable's Jacket (Medium Armor) and Constable's Hammer (One-handed hammer)
[12] Chapter 4: Dark Designs
After the dwarf's attack you are instructed to speak with the Constable again. Speak with him and he will send you back to Bree to talk with Strider. Nothing tough, just go back.
Chapter 5 - 7
[12] Chapter 5: The Other Riders
Strider is proud of you and wants you to find out any information you can about the four missing Nazgul. He sends you to Lenglinn's campsite. You will want to travel west out of Bree from the main gate. Follow the road past Adso's Camp. Continue along the main road heading towards Buckland. But before you get there take a look at your map. Do you see where it says "to shire" on the western edge of the map? Good, now locate the mountains to the east and a little south of there. Right there you will see that the road you are traveling on dips south. When you reach the spot where the map dips south, head north into the mountains. Through some trees and up the hill you will find a small camp with Lenglinn the Ranger waiting for you.
There is a red dot just north of the road near those mountains we located. It is Lenglinn's location. Speak with Lenglinn to complete this chapter.
Reward: Nothing
[13] Chapter 6: In The Black Riders' Wake
Lenglinn informs you that the Crebain, LOTRO's birds, are the Enemy's spies. He asks you to go out and slay a number of them. Head South-West from the camp and there is a slew of birds sitting there waiting for you (Craban). Slay them and return to Lenglinn. This is kind of a joke it's so easy.
Reward: 50c
[13] Chapter 7: Horn-call of Buckland
The horn has sounded in Buckland and something foul is afoot. You are to investigate the Baggins' home inside of Buckland in an area called Crickhollow. Leave the camp and head Southwest to the Buckland Gate. Enter the gate and then head southeast. Pass through the first set of houses until you get into a bit of a clearing. You will see a Hobbit home surrounded by hedges all the way around. This is the Baggins home. Enter and speak with Fredegar Bolger who is waiting in the gates. When you speak with him those pesky Crebain birds attack again. Kill as many as you can, two will fly off though into the Old Forest. Fredegar Bolger will send you back to Lengelin with the news.
Lenglinn will ask you to return to Strider in Bree to give him the news. Make the trek back to Bree.